![]() "I have put the team on a hiatus while we reassess our path so that we can return to our vision. ![]() I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. "Ultimately the responsibility for the decisions rests with me. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great. As the budget grew, we began a long series of conversations with potential publishing partners. "As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. With the switch we began envisioning doing more, but straying from the core concepts of the original title," he said. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. We moved from a Remaster to a completely new game. Kick emphasises that this is not the end of the game's development. In the meantime, the project has been put on hold while the team figures out just what has happened. The exec says that there are a number of things that might have changed with the game, including a lack of focus, or the vision changing. In a post on Kickstarter, the CEO of developer Nightdive Studios Stephen Kick said that along the way, things went awry with the project. The crowdfunded remake of cult classic sci-fi role-playing game System Shock has been put on hold.
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